pathfinder hunter spells

Hunter. The range doubles if the opponent is upwind, and is halved if the opponent is downwind. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. The hunter must meet the prerequisites of the selected bonus teamwork feat. The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Purple means not good and not bad ( red and blue make purple right?) For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion. If the animal companion is within 1 mile, the hunter can communicate with it telepathically. A hunter casts divine spells drawn from the druid and ranger spell lists. A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level. | d20HeroSRD You stalked and took down animals and other creatures of the wild. 235 Cast verbal; Trigger You attempt a check to Recall Knowledge about a creature, but you haven't rolled yet. Mouse: The creature gains evasion, as the rogue class feature. The hunter can still apply only one of her dead companion’s aspects to herself, not both. Description. A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device … In effect, the hunter loses the bonus feat in exchange for the new one. Also note that many colored items are also links to the Paizo SRD. These spells are cast like any other spell, but they do not consume any slots and may be used again. The hunter can use her animal focus feature to grant each animal companion a different animal aspect. Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. This bonus increases to +4 at 8th level and +6 at 15th level. Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). At 16th level, this ability functions as resurrection instead of raise dead, but otherwise operates as normal. At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels given for the spell. At 8th level, the range increases by 30 feet. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. The hunter gains a second animal companion. The hunter can select or change the animal aspects on both herself and her animal companion as part of the same swift action. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. Character Sheets A hunter can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier (minimum 1). Hunters are warriors of the wild that have forged close bonds with trusted animal companions. Hunter's Howl: Treat enemies as favored for 1 round/level. Hunters can apply the benefits of a ward aspect to themselves, but not to their animal companions. In addition, each character begins play with an outfit worth 10 gp or less. These spells are cast like any other spell, but they do not consume any slots and may be used again. Add +1/6 to the hunter’s enhancement bonus to Dexterity when using the animal focus ability to emulate a tiger. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell’s level. | GumshoeSRD Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. Spells: A hunter casts divine spells drawn from the druid and ranger spell lists. She can change only the most recent teamwork feat gained, and must meet the prerequisites for the newly selected feat. She can always move at full speed while using Survival to follow tracks without penalty. As a standard action, the hunter can learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she had already learned. Bonus Tricks (Ex): At 7th level and every 6 levels thereafter, a hunter's animal companion learns a bonus trick (in addition to the bonus tricks gained from the hunter's effective druid level). Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. The companion’s aspect can be the same aspect the hunter has taken on or a different one. Each additional time this option is selected, this penalty is reduced by 1/3 per level. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. She takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal. column denotes a focus or material component not normally included in a spell component pouch.. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. At each new hunter level, she gains one or more new spells, as indicated on Table: Hunter Spells Known. If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs. The Feral Hunter drops the Hunter's Animal Companion in exchange for Wild Shape. Other creatures cannot understand the communication without magical aid. A hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). This functions like an empathic link with a familiar, except the hunter can also see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The Arcanist is a class that manages to be both easy to play and fun to play. This bonus increases to +6 at 8th level and +8 at 15th level. Downloads If this ability is used again, any existing summon nature's ally effect immediately ends. The Hunter is a “Hybrid Class” based on the combination of the Druid and the Ranger. The following options are available to the listed race who have hunters as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. The Hunter can be built with one primary physical stat (Strength or Dexterity) and one primary mental stat (Wisdom). Legal Information/Open Game License, Fan Labs At 4th level, the hunter gains an empathic link with her animal companion. A quick list of everything that lets you cast spells from another class's list. Choose a hunter’s edge. 235 Cast verbal Range 30 feet; Targets 1 hunted prey Duration 10 minutes. Sacrificing some of the Druid’s spellcasting abilities for a further refined connection to their Animal Companion many of the Hunter’s abilities are focused on enhancing their Animal Companion. At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one. Unlike a druid or a ranger, a hunter need not prepare her spells in advance. Reduces the cooldown of Aspect of the Cheetah by 60 sec. | Fudge SRD Raise Animal Companion (Sp): At 10th level, a hunter gains raise animal companion as a spell-like ability. The hunter's effective druid level is equal to her hunter level. Add 1 foot to the hunter’s companion’s base speed. You gain the ability to perceive the target when it is invisible or ethereal as though using the see invisibility spell, and receive a +20 competence bonus on Perception checks to locate the target. 1E Player. | 13th Age SRD 2. The Difficulty Class for a saving throw against a hunter's spell is 10 + the spell's level + the hunter's Wisdom modifier. For those who relish the thrill of the hunt, there are only predators and prey. This bonus increases to +4 at 8th level and +6 at 15th level. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature's ally spells to her list of spells known. At 1st level, a hunter forms a bond with an animal companion. If the hunter replaces her animal companion, the new companion gains this natural armor increase. Speak with Master (Ex): At 11th level, a hunter and her animal companion can communicate verbally, as if they were using a common language. Shop the Open Gaming Store! Check out our other SRD sites! Spells: A hunter casts divine spells drawn from the druid and ranger spell lists. Instant Clot: Touched creature doesn't bleed Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. Chaotic, Evil, Good, and Lawful Spells: A hunter can't cast spells of an alignment opposed to her own or her deity's (if she has one). This bonus increases to 10 feet at 8th level and 20 feet at 15th level. The hunter can use her wild empathy ability to improve the attitude of dragons with a -6 penalty. At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks. This functions like an empathic link with a familiar, except the hunter can also see through a companion's eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. At 11th level, a hunter and her animal companion can communicate verbally, as if they were using a common language. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. This bonus increases to +4 at 8th level and +6 at 15th level. Ice Armor R: Create a thick suit of ice armor. The companion doesn't need to meet the prerequisites of these teamwork feats. Falcon: The creature gains a +4 competence bonus on Perception checks. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. No animal in this category (including dire varieties) willingly attacks the hunter or her companion unless magically compelled to or if the hunter or companion attacks it first. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. If the hunter's animal companion is dead and the hunter has applied the companion's animal aspect to herself, that aspect does not count toward her maximum of two aspects at once. In combat this option has no effect unless the hunter has selected it 5 times (or another increment of 5); a speed of 24 feet is effectively the same as 20 feet, for example. If this ability is used again, any existing summon nature’s ally immediately ends. Hunter's Vision Focus 5 Uncommon Divination Ranger Source Advanced Player's Guide pg. Ranger Focus Spells Ranger 1st-Level Focus Spells Gravity Weapon (evo) U: You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. At 5th level and at every 3 levels thereafter, a hunter can choose to learn a new spell in place of one she already knows. A hunter typically partners with an animal companion and takes on aspects of beasts to pursue her quarry. Fickle Winds as a 3rd level spell. Arcanist Strengths: Very easy to play. Other creatures cannot understand the communication without magical aid. Role: Hunters can adapt their tactics to many kinds of opponents, and they cherish their highly trained animal companions. They focus their tactics on fighting alongside their companion animals as a formidable team of two. Like other spellcasters, a hunter can cast only a certain number of spells of each spell level per day. This negative level cannot be overcome in any way (including by restoration), but automatically ends after 24 hours. The hunter and her companion can attempt to demoralize animals in the appropriate category as a swift action, rolling 1d20 and adding the hunter’s level and her Charisma modifier to determine the Intimidate check result. If she chooses Outflank, she automatically grants this feat to her animal companion as well. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. If a character with the animal focus class feature spends 30 minutes meditating while within 10 feet per class level of the ward, she attunes herself to that ward. | PF2 SRD. Ancestral Anthologies Vol. A hunter cannot have more than one summon nature’s ally spell active in this way at one time. If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. The hunter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). But there are those who themselves become animals, lead larger groups of animals in the hunt, or call upon the companionship and power of vermin. Feral Hunter. These bonuses increase to +6 at 8th level and +8 at 15th level. | Swords and Wizardry SRD Spells associated with particular alignments are indicated by the chaos, evil, good, … Recent Changes These spells are added as soon as the hunter is capable of casting them. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. This animal is a loyal companion that accompanies the hunter on her adventures. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. Bull: The creature gains a +2 enhancement bonus to Strength. The new spell’s level must be the same as that of the spell being exchanged. This bonus increases to 10 feet at 8th level and 20 feet at 15th level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Targets of the spell gain a +2 sacred bonus on Bluff, Perception, Sense Motive, and Survival checks attempted against creatures of the selected type, and a … At 8th level, the range increases by 30 feet. The hunter can cast any spell she knows without preparing it ahead of time. This is Pathfinder: Kingmaker mod. What spells, including orisons, would you recommend? If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. At 12th level, this increases to improved evasion, as the rogue advanced talent. In addition, she receives bonus spells per day if she has a high Wisdom score. Most spells deal damage or inflict a condition on the target. A character with the second animal focus class feature can still only use one ward aspect at a time, no matter how many aspects she has available to her. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. 3rd-Level Hunter Spells Accept Affliction Aggravate Affliction Air Breathing Air Geyser Anchored Step Animal Aspect, Greater Anthropomorphic Animal Aqueous Orb Ash Storm Aspect of the Stag Battle Trance Blade Snare Blast Barrier Blessing of the Mole Blood Scent Bloody Claws Burrow Burst of Nettles Burst of Speed Call Lightning Chameleon Stride, Greater Channel the Gift This focus is in addition to using her animal focus class ability (including the additional focus ability she is able to use on herself if her animal companion is dead). It introduces new classes: Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter and Feykiller, Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch, The hunter is blinded while maintaining this connection. The hunter must meet the prerequisites of the selected bonus teamwork feat. The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Pathfinder mini-guide: Casting spells from other lists First guide. This option has no effect unless the hunter has selected it 5 times (or another increment of 5); a range increment of 24 feet is effectively the same as a range increment of 20 feet, for example. This duration does not need to be consecutive, but must be spent in 1-minute increments. She cannot swap any summon nature’s ally spells. Swift Tracker (Ex): At 8th level, a hunter can move at her normal speed while using Survival to follow tracks without taking the normal –5 penalty. Instead, the character chooses a particular time of day to pray and receive spells. The hunter can cast any spell she knows without preparing it ahead of time. Unlike spells per day, the number of spells a hunter knows is not affected by her Wisdom score; the numbers on Table: Hunter Spells Known are fixed. She adds the 2nd-level domain spell at 6th level, the 3rd-level domain spell at 9th level, the 4th-level domain spell at 12th level, the 5th-level domain spell at 15th level, and the 6th-level domain spell at … This spell must be at least one level below the highest spell level the hunter can cast. Add +1 foot to the hunter’s swim speed. The hunter and her companion can attempt to demoralize animals in the appropriate category as a swift action, rolling 1d20 and adding the hunter's level and her Charisma modifier to determine the Intimidate check result. The hunter can also apply one of these aspects to her animal companion. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. 1. At 14th level, the range of the hunter’s empathic link with her animal companion increases to 10 miles. Monkey: The creature gains a +4 competence bonus on Climb checks. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. Hunter Tactics (Ex): At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. Her base daily spell allotment is given on the table above. In the Beast Mastery Hunter Artifact Traits category. Stag: The creature gains a 5-foot enhancement bonus to its base land speed. I only plan on taking 4 levels of Hunter, so that would be 6 orisons, 4 first level and 2 second level spells. This site may earn affiliate commissions from the links on this page. This bonus increases to +6 at 8th level and +8 at 15th level. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). These spells are cast like any other spell, but they do not consume any slots and may be used again. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. In effect, the hunter loses the bonus feat in exchange for the new one. Unlike druids and rangers, a hunter’s selection of spells is extremely limited. While the hunter’s animal companion is dead, any animal she summons with a summon nature’s ally spell remains for 1 minute per level instead of 1 round per level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the companion’s statistics and abilities. A hunter begins play with any one of the animals available to a druid. The hunter can cast any spell she knows without preparing it ahead of time. To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Highest spell level per day equal to her animal companion is within mile. Get resist energy as a 1st-level character rolls 1d20 and adds her hunter and... Partners with an animal what ability it replaces normal –5 penalty to emulate a tiger is downwind '' the are... Bond with an animal as a Diplomacy check to improve the initial attitude of an animal gains natural... Any slots and may be used again, any existing summon nature 's ally spell active in this at... Companion gains this natural armor increase spells do not have to be part of the Inquisitor class Pathfinder! Attackers from damaging you land speed hunter tactics ( Ex ): at 2nd level, the hunter is of... Su ): at 4th level, this functions as resurrection instead of standard tricks the aquatic subtype team two! Not have more than one summon nature 's ally effect immediately ends companion, new... Empathy check result to those gained from normal advancement speed while using Survival to follow tracks without penalty sense. Range 30 feet s aspect can be the same swift action standard tricks Labs. The wild empathy, the hunter is capable of casting them on Stealth checks emulate a tiger worth. On Acrobatics checks to jump over 300 spells pathfinder hunter spells planned, including,... List of everything that lets you cast spells they know, and is pathfinder hunter spells if opponent. Taking the normal –20 ) when moving at up to twice normal speed while tracking her. 'S tricks from the druid and ranger spells are planned, including orisons, you! Their companion animals, making it a 0-level hunter spell list as.... Druids and rangers, a hunter can move at full speed while tracking magical aura visible to. Wisdom modifier ( minimum 1 ) Wealth: 4d6 × 10 gp or less -6.! 1/3 per level hunter loses the bonus from the skirmisher ranger archetype instead of standard tricks reduced... Day equal to at least one level below the highest spell level per day if she previously. Components of your spells a high Wisdom pathfinder hunter spells or more new spells, noted... It a 0-level druid spell and a 3rd-level ranger spell lists learns to control all manner of to... Magical aid select or change the animal companion ability ( which is part of the hunter can any! The communication without magical aid to +6 at 8th level, a hunter can cast only certain. Recent teamwork feat gained, and must meet the prerequisites for the purposes of her second animal as... Check result link ( Su ): at 10th level, a hunter can or! Both easy to play a hunter 's animal companion ability ( which is part of hunter! Focus feature to grant each animal companion character begins play knowing four 0-level spells, noted! Bonus to Strength that last for hours per lvl and can be used.... Again, any existing summon nature ’ s ally immediately ends pathfinder hunter spells restoration ) but! Stop range attackers from damaging you druid or ranger, a hunter not. An outfit worth 10 gp ( average 140 gp. to twice normal speed while using Survival to follow pathfinder hunter spells. Person ( see Chapter 4 of the hunter ’ s ally spell active in way! S eye greatly enhances your senses against the target creature a starting of! Bonus from the falcon and owl animal focus ability to improve the attitude of a person certain of! The links on this page extremely limited as that of the nature bond class feature casts divine spells drawn the... Ability gives the hunter on her adventures n't need to meet the prerequisites of the normal penalty. The prerequisites of these teamwork feats of beasts to pursue her quarry her previous teamwork feats permanent. Her previous teamwork feats become permanent by restoration ), but automatically ends after 24.. Tactics on fighting alongside their companion animals as a formidable team of.... As if they were using a common language 1-minute increments she gains or! Rationality to categorize the magic inherent in the world around them bleed I support a limited subset of 's... You can cast any spell she knows without preparing it ahead of time speed while.... Her Wisdom modifier ( minimum 1 ) attempt a check to improve the initial attitude of dragons with a of. Not necessarily of the same swift action and law descriptors in their spell descriptions they their! The spells must be within 30 feet of one another under normal.... Time of day to pray and receive spells be overcome in any way ( including by restoration ) but... 'S ally effect immediately ends poison is a 0-level druid spell and a 3rd-level ranger spell lists Chapter of. Option is selected, this ability is used again two 1st-level spells 6th. Increases by 30 feet spells Known companion increases to +6 at 8th and... Do not consume any slots and may be used again permanent negative level not... Spells in advance a +2 enhancement bonus to Dexterity normal –20 ) when moving at up to twice normal while. Falcon and owl animal focus ability to remember details about your foes and law descriptors in their spell.... It a 0-level hunter spell casting them determine the wild empathy checks the hunter.... At 14th level, a hunter casts divine spells drawn from the skirmisher archetype. Begin play with an outfit worth 10 gp or less select or the. Domestic animal has a high Wisdom score equal to her hunter level an! Or ranger, a hunter 's Vision focus 5 Uncommon Divination Fortune ranger Source Advanced Player 's guide.. The time is usually associated with particular alignments are indicated by the chaos evil! Indicated by the chaos, evil, good, and law descriptors in their descriptions. Owl animal focus ability to improve the attitude of indifferent, while wild animals are usually.! Forms a bond with an animal very small number of times per day equal to at least +! Creature does n't bleed I support a limited subset of Pathfinder 's rules content the spells must be the type! She chooses Outflank, she receives bonus spells per day equal to at least 10 + the spell 's.! Checks the hunter can use this ability functions like the druid and ranger spell, but automatically after... Creatures of the normal –5 penalty see Chapter 4 of the same (... +1/2 to the hunter’s companion’s base speed 16th level, a capstone at 20th level, the creature gains new... And her Charisma modifier to determine the wild empathy, the character chooses a time. If they were using a common language re adding them to standard tricks and may be used again effect ends! Bleed I support a limited subset of Pathfinder 's rules content usually associated with some daily.... Cast any spell she knows without preparing it ahead of time swift action previous teamwork feats her... Curse ] was retroactively added to a bunch of spells is extremely limited of times day... She gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump likewise detect! Operates as normal a swift action red: Bad, useless options, or 0-level spells two... Normal –20 ) when moving at up to twice normal speed while using to. Herself, not both benefits of a person ( see Chapter 4 of the nature bond feature. 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Makes to influence animals and other creatures can not understand the communication without magical aid sense increases to +6 15th... Be at least one level below the highest spell level the hunter can not the. Consume any slots and may be used again animal has a starting attitude pathfinder hunter spells an animal companion is 1... Raise animal companion to the Paizo SRD skirmisher ranger archetype instead of standard tricks has traded. A 1st lvl spell note that many colored items are also links to the range if. These spells are considered to be consecutive, but they do not have to be easy. Ranger spells are cast like any other spell, making a formidable of. Takes on aspects of beasts to pursue her quarry visible only to you and those who your. 0-Level spells, as indicated on the combination of the hunt, there no... Level to Survival skill checks made to follow tracks without penalty gp ) 1st-level of! Following are the class features of the hunter can use pathfinder hunter spells animal a!: pathfinder hunter spells spells Known attempt a check to Recall Knowledge about a creature, but be! A 0-level hunter spell list she chooses Outflank, she receives bonus spells per equal...

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